[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [stopmusic] [delay(time=1)] [Dialog] [playMusic(key="$formal_loop", volume=0.6)] [Delay(time=3)] [interlude(maskid = "ui_cutin_mask_vertical", style = 1, size = "600, 720",offset = "70,0", channel = 2)] [interlude(channel = 2, type = 2, name = "34_g2_reedmarshes", afrom = 0, ato = 1, aduration = 3, sfrom = "1.9,1.9", sto = "1.9,1.9", sduration = 0,block=true)] [delay(time=2)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="雾气越来越浓了,整片森林几乎都浸泡其中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [interlude(channel = 2, type = 1, slot = "m", offset = "70,50", name = "cutin_char_7",sfrom = "1.2,1.2", sto = "1.2,1.2", aduration = 2,block=false)] [interlude(channel = 2, type = 1, slot = "m", pfrom = "70,50", pto = "120,50", duration = 40)] [delay(time=2)] [Dialog] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="其实,我并不熟悉卡兹戴尔,女妖的王庭在两百年前的战争之后,就已经离开了那座城市。我在女妖的河谷长大。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我曾经问过母亲,为什么她作为“六英雄”之一,却选择离开那座她曾为之奋战到底的卡兹戴尔。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n当时母亲没有回答,她从河边捡起了几条芦苇,为我编了一条项链,那些草茎相互缠绕,首尾相连。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="很漂亮,我将它视作珍宝,但是很快,它就干枯变色,成了些松散的碎片。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n母亲告诉我,那是女妖最传统的技艺,我们编织歌声与咒文,就如同编织青草的项链。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="可是,我们现在拥有了整个河谷。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n它们不用被采撷,不用被缠绕,所以它们年复一年,永远生长。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="女妖唱响挽歌,但挽歌不是终结的哀告,而是新生的期许。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n萨卡兹们需要的,不是守住一座待死的城,而是,生长。",block = true)] [Sticker(id="st1")] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [interlude(channel = 2,clear = true)] [Dialog] [charslot] [Background(image="34_g2_reedmarshes", screenadapt="coverall", block=true)] [delay(time=1)] [bgeffect(name="$eb_smog",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_1072_1#5$1",duration=0.7)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]这里的环境让人很不安,博士,我们之前还在一片密林中。 [name="Logos"]随着雾气渐浓,我们眼前的景色已然迥异。 [name="Logos"]一片......河谷。 [Dialog] [charslot] [charslot(slot="m",name="avg_doc_1#1",focus="m",duration=2)] [delay(time=2)] 这些东西都是幻觉吗,Logos? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士负伤不轻,但语调已经恢复了沉稳。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [charslot] [Sticker(id="st1", multi = true, text="阿斯卡纶沉默地抱着还未醒来的阿米娅,走在前列。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她和以往一样,一言不发。但我能察觉到,她如今的沉默,比以往......更加暗淡。",block = true)] [Sticker(id="st1", multi = true, text="\n我还记得她与我匆忙会合的时候,那一闪而过的,我难以分辨的表情。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]幻象自虚无中来,它们只是人脑中虚构的景色,就算再逼真也只会被归为虚假。 [name="Logos"]而这里不是。 [name="Logos"]这里的所有东西,都曾经真实地存在过。 [name="Logos"]构筑这样一个,“幻境”,不仅需要情报与信息,甚至需要,时间与空间。 [name="Logos"]这太困难。 [Dialog] [charslot] [playsound(key="$d_avg_boneflute",volume=0.1)] [delay(time=2.5)] [charslot(slot="m",name="avg_doc_1#1",focus="m")] 骨哨声? [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我熟悉这片河谷。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我一直爱着这里。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]是的,女妖们的骨哨。未必有源石技艺的意味。 [name="Logos"]我们还小的时候,会在河边练习骨哨,我们会坐在草丛中,静静等待。直到小虫被大鳞吞下,直到大鳞被羽兽捉起。 [name="Logos"]骨哨声就会在此时鸣响。 [charslot(slot="m",name="avg_doc_1#1",focus="m")] 这里为什么会有这样的景色?我们怎么才能离开? [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]我在尝试。 [name="Logos"]这种并非源石技艺的力量,只可能与更加古老的力量有关。 [name="Logos"]但它不该出现在这片战场上,出现在伦蒂尼姆的周边。 [charslot(slot="m",name="avg_npc_395_1#1$1",focus="m")] [name="阿斯卡纶"]所有的声音和场景都很难分辨真假,我们这支队伍的状态不好,必须提高警惕。 [Dialog] [charslot] [musicvolume(volume=0.3, fadetime=1)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="河谷的那边,似乎有个人正在默默伫立。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_1071_1#1$1",bstart=0.2,bend=0.7,duration=1)] [delay(time=2.5)] [charslot(duration=0.5)] [delay(time=1)] [musicvolume(volume=1, fadetime=1)] [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]......母亲。 [charslot(slot="m",name="avg_doc_1#1",focus="m")] Logos,怎么了? [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]......没什么。 [name="Logos"]尝试直接撕裂这片景色吧,这有些风险,但却是最好的方法。 [name="Logos"]我不知道离开这里是否安全,阿斯卡纶。 [dialog] [charslot(slot="m",name="avg_npc_395_1#1$1",focus="m")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿斯卡纶点了点头,把阿米娅交给了博士,博士勉强用没受伤的那只手扶住了她。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(duration=1)] [delay(time=1.5)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿斯卡纶,这位刺客大师转眼间就消失进雾霭之中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我闭目准备,构思着破坏,想象着重建。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_1071_1#1$1",bstart=0.2,bend=0.7,duration=1.5)] [delay(time=1)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="但那个人影又出现了,这次在河谷边的小山上,她好像在看着我,也好像只是过去的切片,停滞在了往昔里的某个时间。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n那座小山我很熟悉,小的时候,我总是在那里练习咒术,等到暮色渐起,她就会出现在我的身后。",block = true)] [Sticker(id="st1", multi = true, text="\n我从来不知道她到底是什么时候来的,她只是站在那里,如同这里的幻象一样。",block = true)] [Sticker(id="st1", multi = true, text="\n等到我精疲力尽,我们就会一起回家。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(duration=1)] [delay(time=1.5)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我摸出了自己的骨哨,冰凉冷冽,如同我第一次得到它的时候一样。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n在不久前,我为变形者王庭的消散吹响了它。",block = true)] [Sticker(id="st1", multi = true, text="\n而它再上一次响起,就是在这片河谷之中。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [bgeffect] [charslot] [delay(time=1)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [Background(image="34_g2_reedmarshes", screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_1071_1#8$1")] [delay(time=1)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]我明天就会出发,前往巴别塔。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]嗯。 [name="女妖"]你已经是女妖王庭的主人,记得向特蕾西娅殿下带去我的问候。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]我还是没有什么实感,母亲。 [name="Logos"]作为王庭之主,我过于年轻了。 [charslot(slot="m",name="avg_npc_1071_1#9$1",focus="m")] [name="女妖"]哎呀,怎么会呢,你的杰出有目共睹。 [Dialog] [PlaySound(key="$d_avg_cloakmovement", volume=0.7)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]收好。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]这是...... [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]你的骨哨,我为它调了律,加上了王庭的徽记。 [charslot(slot="m",name="avg_npc_1071_1#9$1",focus="m")] [name="女妖"]当然,还有一个充满魔力的吻。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]......嗯。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]只要骨哨声响起,所有萨卡兹都会知道,这是丧钟的意志。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]...... [name="Logos"]母亲,女妖之主应该做什么? [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]做你认为必须做的。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]我曾和您谈起过我的那些......疯话。 [name="Logos"]被束缚的萨卡兹没有出路,就如同您曾经送给我的编织项链,结果只有破碎一途。 [name="Logos"]而束缚我们的,正是我们的身份,我们的所属。 [name="Logos"]“王庭”,也许还有,“魔王”。 [charslot(slot="m",name="avg_npc_1071_1#1$1",focus="m")] [name="女妖"]...... [charslot(slot="m",name="avg_npc_1071_1#1$1",focus="none")] [name="Logos"]可您还是把这个身份交给了我。 [charslot(slot="m",name="avg_npc_1071_1#1$1",focus="m")] [name="女妖"]灭亡的终点一旦抵达,腐朽的躯骸就永不可能再度苏生。 [charslot(slot="m",name="avg_npc_1071_1#2$1",focus="m")] [name="女妖"]但......这就是规律。 [charslot(slot="m",name="avg_npc_1071_1#1$1",focus="m")] [name="女妖"]我们为一切鸣响丧钟,为他人,也为自己。 [name="女妖"]但这是要肩负责任的。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]倘若你觉得我们古老的传承早已成为新生的垫脚石,你就应该去亲自确认。 [name="女妖"]倘若你没有改变你的看法—— [name="女妖"]——“新生从灭亡中来”。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我把骨哨送到了嘴边。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [playsound(key="$d_avg_boneflute")] [delay(time=3)] [name="Logos"]......呼。 [charslot(slot="m",name="avg_npc_1071_1#9$1",focus="m")] [name="女妖"]哎呀,真不赖。 [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="m")] [name="女妖"]小小的新的女妖之主啊,您第一首稚嫩的丧钟为谁而鸣? [charslot(slot="m",name="avg_npc_1071_1#8$1",focus="none")] [name="Logos"]......为我自己。 [name="Logos"]为所有过去和未来将要腐朽的王庭。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="34_g2_reedmarshes", screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1")] [delay(time=1)] [bgeffect(name="$eb_smog",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="萨卡兹必须书写新的词句。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [PlaySound(key="$d_avg_clothmovementsp")] [Delay(time=1.5)] [name="Logos"]“停滞的景观有何意义?” [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="力量随言语迸发。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_magicwrite", volume=0.6,loop=true,channel="logos")] [StopSound(channel="logos", fadetime=6)] [Delay(time=2.5)] [playsound(key="$p_field_magloop",loop=true, volume=0,channel="mag")] [SoundVolume(volume=1, channel="a",fadetime=2)] [PlaySound(key="$smallearthquake", volume=0.6)] [CameraShake(duration=3, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [PlaySound(key="$d_avg_magicchange", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=1, block=true)] [bgeffect] [charslot] [Background(image="43_g8_wildernesswarcircle", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [stopsound(channel="mag", fadetime=2)] [playMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.6)] [delay(time=2)] [charslot(slot="m",name="avg_npc_395_1#10$1",focus="m")] [name="阿斯卡纶"]这是...... [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]血魔的巫术。 [name="Logos"]但血魔无法营造出刚才的景观,恐怕还有别的存在在帮助他。 [charslot(slot="m",name="avg_doc_1#1",focus="m")] 血魔想用这些法阵做什么? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士吃力地扶着阿米娅,有些担忧地仰头看着巨大的血色结晶。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]这里的回路并不完整,但是......有几个可被阅读的象征。 [name="Logos"]“纯化”。 [name="Logos"]......它想对我们的血脉产生影响。对萨卡兹的血脉。 [name="Logos"]这种术式......与萨卡兹的力量有关。 [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士并没有回应,好像在思考着什么。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [musicvolume(volume=0.3, fadetime=1)] [charslot(slot="m",name="avg_4071_peper_1#11$1",bstart=0.2,bend=0.7,duration=0.5)] [delay(time=1)] [charslot(slot="m",name="avg_4071_peper_1#11$1",bstart=0.2,bend=0.7,focus="m")] [PlaySound(key="$d_avg_throwstone",volume=1)] [Delay(time=0.3)] [name="???"]嘿! [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="呵,他们终于按耐不住了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我已经察觉这些人很久了,几个粗陋的游荡者。那些错乱的时空遮蔽了他们的身姿,如今,雾气已散去,他们终于现身。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_magic_4")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Dialog] [charslot(slot="m",name="avg_4071_peper_1#11$1",bstart=0.2,bend=0.7,focus="m")] [Delay(time=0.2)] [PlaySound(key="$d_avg_runstop")] [charslot(slot="r",name="avg_npc_395_1#6$1", posfrom = "-100,0", posto = "-100,0",afrom=0,ato=0,duration=0,focus="m")] [charslot(slot="r",name="avg_npc_395_1#6$1",action="zoom",poszoom="0.5,0.5",scale=1,duration=0,focus="m",isblock=true)] [PlaySound(key="$d_avg_daggerexsheath", volume=1)] [charslot(slot="r",afrom=0,ato=1,duration=0.5,focus="m",isblock=true)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿斯卡纶手中的银光已经袭上他们的颈间,自骨笔泻出的咒文挡下了他们的攻击。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_vallyrck", volume=0.8)] [Delay(time=1.5)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="一枚土块?简直像孩子般粗率。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="阿斯卡纶"]—— [charslot] [Dialog] [charslot(slot="m",name="avg_doc_1#1",focus="m")] 等等! [Dialog] [charslot(slot="r",name="avg_npc_395_1#6$1", posfrom = "-100,0", posto = "-100,0",afrom=0,ato=0,duration=0,focus="m")] [charslot(slot="r",name="avg_npc_395_1#6$1",action="zoom",poszoom="0.5,0.5",scale=1,duration=0,focus="m",isblock=true)] [charslot(slot="m",name="avg_4071_peper_1#11$1",bstart=0.2,bend=0.7,focus="none")] [charslot(slot="r",afrom=1,ato=0,duration=0.5,focus="m")] [PlaySound(key="$d_avg_clothmovement", volume=0.3)] [delay(time=1.5)] [musicvolume(volume=0.6, fadetime=1)] [charslot(slot = "m", name = "avg_4071_peper_1#11$1",bstart=0.2,bend=0.7,focus="m")] [name="???"]我就说,他们是真的! [Dialog] [charslot(slot = "m", name = "avg_4071_peper_1#11$1",bstart=0.2,bend=0.7,focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [delay(time=1)] [charslot(slot = "l", name = "avg_4071_peper_1#11$1",posfrom = "0,0", posto = "200,0",focus="n")] [charslot(slot = "m", name = "avg_4071_peper_1#11$1",bstart=0,bend=0,duration=2,focus="m")] [delay(time=2)] [charslot(slot = "m", name = "avg_4071_peper_1#11$1",focus="m")] [name="明椒"]那些鬼魂是真的! [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="啊,还真是个孩子。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_doc_1#1",focus="m")] 你是...... [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士和眼前的这个萨卡兹女孩认识?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot = "m", name = "avg_4071_peper_1#8$1",focus="m")] [name="明椒"]呃...... [name="明椒"]你是那个,“博士”?我在海布里区的军工厂看见过你! [charslot(slot = "m", name = "avg_4071_peper_1#14$1",focus="m")] [name="明椒"]你怎么会在这里? [name="明椒"]还有一个昏迷的卡特斯,和......萨卡兹? [charslot(slot="m",name="avg_doc_1#1",focus="m")] 在诺伯特区,你为难民们提供了物资。 [charslot(slot = "m", name = "avg_4071_peper_1#11$1",focus="m")] [name="明椒"]你怎么知道! [charslot(slot = "m", name = "avg_4071_peper_1#6$1",focus="m")] [name="明椒"]别、别乱说!我只是,呃—— [Dialog] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4071_peper_1#4$1",focus="m")] [name="明椒"]这位卡特斯小姐的状态好像不太好?你的胳膊也...... [name="明椒"]你们,呃,你们跟萨卡兹在一起,应该......没什么问题吧? [Dialog] [charslot] [delay(time=0.2)] [charslot(slot="l",name="avg_npc_935_1#1$1",duration=0.7)] [charslot(slot="r",name="avg_npc_054",duration=0.7)] [delay(time=0.7)] [charslot(slot="l",name="avg_npc_935_1#1$1",focus="l")] [name="疲惫的萨卡兹"]我们好像回到原来的地方了,但这次是真的吗? [charslot(slot="r",name="avg_npc_054",focus="r")] [name="凶狠的萨卡兹"]我不想再看见顶着光环的怪兽了,根本没道理。 [charslot(slot="l",name="avg_npc_935_1#1$1",focus="l")] [name="疲惫的萨卡兹"]明椒,你怎么在跟那些鬼魂说话? [charslot(slot="r",name="avg_npc_054",focus="r")] [name="凶狠的萨卡兹"]一个......戴着兜帽的人,一只昏迷的兔子,还有个萨卡兹? [Dialog] [charslot] [charslot(slot = "m", name = "avg_4071_peper_1#11$1",focus="m")] [name="明椒"]不是!司机小姐,他们是真的! [charslot(slot = "m", name = "avg_npc_935_1#1$1",focus="m")] [name="“司机”"]真的? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这个萨卡兹走到我的面前,狐疑地上下打量着我。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我一眼就能看出来,她根本没上过战场,她手上老茧的位置不对。",block = true)] [Sticker(id="st1", multi = true, text="\n刚才那个叫明椒的小姑娘,喊她司机?",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]你好。 [charslot(slot = "m", name = "avg_npc_935_1#1$1",focus="m")] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [name="“司机”"]呜哇! [name="“司机”"]矿工,你也来瞧瞧,果然是真的! [charslot(slot="m",name="avg_npc_054",focus="m")] [name="“矿工”"]你......你这身衣服,挺值钱对吧? [Dialog] [charslot] [delay(time=0.2)] [PlaySound(key="$d_avg_walkfast", volume=0.7)] [charslot(slot="m",name="avg_npc_932_1#1$1",duration=0.7)] [delay(time=1)] [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="精明的萨卡兹"]你再仔细看看!算了,你这种乌萨斯来的乡巴佬怎么会懂。 [charslot(slot="m",name="avg_npc_054",focus="m")] [name="“矿工”"]老财,别每次把自己说得像是什么卡兹戴尔的大人物,你不过是在那有家杂货店而已! [name="“矿工”"]哦,我忘了,你还把你的店卖了,就为了来这里找架打,哈! [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="“老财”"]放尊重点!别在他面前造次! [Dialog] [delay(time=1)] [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="“老财”"]您好,哈哈......您也许在卡兹戴尔见过我,我的杂货店还算有点名气...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这个外号老财的男人搓着手,谄媚地看着我。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他的刀上还带着辅助控制源石技艺的仪器,这东西应该价格不菲。可惜,包括刀本身,都是全新的。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="“老财”"]您是......王庭的成员,对吧?我认得您这身衣服......您是,土石之子? [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n看来这家伙并不了解什么王庭。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]......我是女妖。 [charslot(slot = "m", name = "avg_npc_935_1#1$1",focus="m")] [name="“司机”"]男性女妖?女妖不基本都是女性吗? [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]是的。 [charslot(slot = "m", name = "avg_npc_935_1#1$1",focus="m")] [name="“司机”"]呼,我在卡西米尔可从来没听说过男女妖......呃,我是不是太失礼了...... [name="“司机”"]明椒,你居然认识这种大人物?! [charslot(slot = "m", name = "avg_4071_peper_1#15$1",focus="m")] [name="明椒"]......不、不算认识吧...... [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]你们在运货? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我看见他们的货车中,没被布盖着的地方,几块流着血纹的结晶暴露出来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]你们要把这些物资运去哪里?这些好像是仪式的材料? [charslot(slot = "m", name = "avg_4071_peper_1#12$1",focus="m")] [name="明椒"]呃......我不知道该怎么说,我们只是跟着路线图巡查,有些法阵会有点损坏,我们就要修好它们。 [charslot(slot="m",name="avg_doc_1#1",focus="m")] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士看了我一眼,我有所了悟,萨卡兹货车,能带我们穿越战场的载具。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n按照阿米娅现在的状态,我们不可能步行去与大部队会合。",block = true)] [Sticker(id="st1", multi = true, text="\n我能感觉到,阴影中的阿斯卡纶已经做好了准备,随时可以攻击眼前这支外行的小队。",block = true)] [Sticker(id="st1", multi = true, text="\n但显然,博士已经有了更好的办法。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_doc_1#1",focus="m")] 尊贵的女妖大人,我们这样不可能活着穿越战场,求求你干脆让我们解脱吧。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我马上理解了博士的想法,但......我真的很不熟悉做这种事。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]...... [name="Logos"]你们的运输队被我征用了。我们正在执行极其特殊的任务,却在路上遇到了袭击,你们的协助将会被我铭记。 [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="“老财”"]哈哈,能够为王庭成员服务是我们的荣幸,阁下! [name="“老财”"]就是......被报丧女妖铭记......总觉得不太吉利。能不能...... [Dialog] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_coin")] [PlaySound(key="$d_avg_coin", loop=false, channel="coin2",delay=0.6)] [PlaySound(key="$d_avg_coin", loop=false, channel="coin3",delay=1.1)] [delay(time=2)] [charslot(slot="m",name="avg_npc_1072_1#3$1",focus="m")] [name="Logos"]这是报酬。 [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="得感谢Mechanist在我口袋里塞的硬币。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_932_1#1$1",focus="m")] [name="“老财”"]哈哈,感谢老爷! [charslot(slot = "m", name = "avg_4071_peper_1#4$1",focus="m")] [name="明椒"]可我们的运输任务...... [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]事后我会向你的上级说明。 [charslot(slot="m",name="avg_npc_054",focus="m")] [name="“矿工”"]特殊任务?为什么会带着这两个异族人? [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]......他们是我的俘虏。 [charslot(slot = "m", name = "avg_4071_peper_1#14$1",focus="m")] [name="明椒"]俘虏?可是,你们...... [charslot(slot = "m", name = "avg_4071_peper_1#15$1",focus="m")] [name="明椒"]...... [charslot(slot = "m", name = "avg_4071_peper_1#12$1",focus="m")] [name="明椒"]好吧......但结束之后,你们要和我一起去见曼弗雷德将军。 [name="明椒"]我们先去整理几个位置出来。 [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.9)] [charslot(duration=1)] [delay(time=2.5)] [PlaySound(key="$d_avg_runstop")] [charslot(slot="m",name="avg_doc_1#1",focus="m")] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士走到了我的身边,语气很严肃。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] Logos,想办法分一辆车给阿斯卡纶。 赦罪师的袭击并不单纯,他们与血魔一起行动,但却把阿米娅带离了那条船。 [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]博士,你在担心? [charslot(slot="m",name="avg_doc_1#1",focus="m")] 可露希尔和自救军的队伍中没有合适的战斗人员,凯尔希受了伤,闪灵很强大,但赦罪师一定为她单独准备了手段。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]......我明白了。 [charslot(slot="m",name="avg_doc_1#1",focus="m")] 阿米娅的状态恐怕不是药物所能治愈的,她现在更需要的,是在醒来之前,不再落入赦罪师们的视线之中。 借助这支小队行动,反而会更安全。 我会让阿斯卡纶支援凯尔希,这里有你在。 况且...... [Dialog] [charslot] [delay(time=1)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="博士忧心忡忡地看着血色的法阵。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n不必说,我更了解。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]这些结晶......不是简单的源石。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]